Keyboards are idiosyncratic.
The differing conventions of host operating systems
make them more so for Inferno.
In all implementations,
it should be obvious how to type ordinary
backspace, tab, escape, and newline.
When typing into the Inferno environment, the key labelled
generates a newline
if there is a key labelled
it generates a carriage return
Inferno eschews CRLFs.
All control characters are typed in the usual way;
in particular, control-J is a line feed and control-M a carriage return.
In native mode,
on the PC and some other machines, the following
extra conventions might also be used.
The key labelled
acts as an additional control key.
The character erase key generates backspace.
The key labelled
generates the delete character
The plethora of function keys generate values in the Unicode
user-defined space, as defined by
They are fitfully supported by applications, but
are often understood by Tk applications.
Characters in Inferno are runes (see
Any 16-bit rune can be typed using a compose key followed by several
The compose key is implementation-dependent, and
is also generally near the lower right of the main key area:
key on the PC,
and in X11 implementations, whatever X11 regards
After typing the compose key, type a capital
and exactly four hexadecimal characters (digits and
to type a single rune with the value represented by
the typed number.
There are shorthands for many characters, comprising
the compose key followed by a two- or three-character sequence.
There are several rules guiding the design of the sequences, as
illustrated by the following examples.
The full list is too long to repeat here, but is contained in the file
in a format suitable for
- A repeated symbol gives a variant of that symbol, e.g.,
- ASCII digraphs for mathematical operators give the corresponding operator, e.g.,
- Two letters give the corresponding ligature, e.g.,
- Mathematical and other symbols are given by abbreviations for their names, e.g.,
- Chess pieces are given by a
followed by a letter for the piece
for bishop, or
for a white king.
- Greek letters are given by an asterisk followed by a corresponding latin letter,
- Cyrillic letters are given by an at sign followed by a corresponding latin letter or letters,
- Script letters are given by a dollar sign followed by the corresponding regular letter,
- A digraph of a symbol followed by a letter gives the letter with an accent that looks like the symbol, e.g.,
- Two digits give the fraction with that numerator and denominator, e.g.,
- The letter s followed by a character gives that character as a superscript, e.g.,
- Sometimes a pair of characters give a symbol related to the superimposition of the characters, e.g.,
- A mnemonic letter followed by $ gives a currency symbol, e.g.,
Note the difference between ß (ss) and µ (micron) and
the Greek BETA and MU.